I have made this thread so that everyone is able to get a idea on what roll they want to play, what professions they want, specs, etc...






Sith Warrior
Sith Juggernaut
Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, Juggernauts shape the Force to their will to shrug off damage that would destroy others and fill foes with doubt and despair. Protecting their allies and punishing their adversaries, Juggernauts charge into the thick of any fray.

All Sith Juggernauts learn to move in heavy armor and build extra energy to perform spectacular feats. Juggernauts can opt to learn the ways of Vengeance, making them into crushing forces that pursue their prey with single-minded fury; the art of the Immortal, fearing no enemy and keeping lesser allies from harm; and Rage, subduing cowering foes with lightsaber strikes and crushing them with the Force.

Class Role: Tank, Damage
Weapon: Lightsaber
Armor: Heavy
Resource: Rage

Sith Warrior
Sith Marauder

Wielding two lightsabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks dealing death with merciless efficiency. Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain in the galaxy.

All Sith Marauders can wield two lightsabers in combat, crushing their foes with superior speed and becoming a terror on the battlefield. Marauders can opt to learn the ways of Annihilation, learning the Juyo lightsaber techniques and inflicting traumas upon their enemies; Carnage, specializing in swift movement and acrobatics to obliterate foes before they can react; and Rage, subduing cowering foes with lightsaber strikes and crushing them with the Force.

Class Role: Damage
Weapon: 2 Lightsabers
Armor: Medium
Resource: Rage



Sith Inquisitor
Sith Assassin

The subtle and deadly hand of the Sith Order, a Sith Assassin stops at nothing to win. Assasins leap from the shadows, channeling Force lightning through their dual-bladed lightsabers to disable and drain their enemies. They are masters of subterfugre, treacherous and unseen, feared by even the most terrible opponents.

All Sith Assassins use the Force to conceal themselves and move invisibly, as well as learn to use double-bladed lightsabers. In addition, Assassins can opt to study the arts of Deception, obscuring their movements and ambushing their enemies; Darkness, bolstering Assassins' defenses as they shock opponents in melee; and Madness, afflicting targets with nightmares that cripple their combat prowess and drain them of strength.

Class Role: Tank, Damage
Weapon: Double-Bladed Lightsaber
Armor: Light
Resource: Force

Sith Inquisitor
Sith Sorcerer


The dark side holds dangerous secrets and immense power. The Sorcerer draws energy from the Force's forbidden depths, mastering techniques that sap and drain enemies as they invigorate allies or simply wreak utter devastation. The air around a Sorcerer crackles with lightning, and all the foolish enough oppose a Sorcerer know suffering on a vast scale.

All Sith Sorcerers embrace the power of the Force and can opt to learn the arts of Lightning, unleashing powerful storms and crushing opponents; Corruption, binding a Sorcerer's life force and strengthening allies through rituals that mitigate blows and knight flesh; and Madness, afflicting targets with nightmares that cripple their combat prowess and drain them of strength.

Class Role: Heal, Damage
Weapon: Lightsaber, Focus
Armor: Light
Resource: Force




Imperial Agent
Operative


Operatives adapt to any enviroment and any circumstance to ensure the Empire's agenda is achieved. Whether emerging from stealth to ambush and eliminate enemies in close-range combat or using advanced medical technologies to keep colleagues in the fight, the Operative is able to identify the needs of any situation and react accordingly.

All Operatives learn how to move stealthily-sneaking past or surprising enemies-and various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Operatives can also opt to learn the skills of Concealment, using an energy blade to deal even more damage close-up; gain Medic training, using probes that heal and protect allies in battle; and specialize in Lethality, utilizing deadly toxins to poison their enemies.

Class Role: Heal, Damage
Weapon: Blaster Rifle, Vibroknife
Armor: Medium
Resource: Energy

Imperial Agent
Sniper

Focused on long-range tactics and eliminating sensitive targets, Snipers are the most elite and proessional marksmen in the Galaxy. After extensive training, the Sniper learns to target enemies' vulnerabilities and strike at the perfect moment to turn the tide of battle.

All Snipers learn how to use deadly sniper rifles and specialize in long-range combat, keeping their enemies at a distance. Snipers can also opt to learn the skills of Engineering, using probes and other gadgets to deal additional damage; Marksmanship, shooting from cover and focusing on precise, high-damage attacks; and Lethality, utilizing deadly toxins to poison their enemies.

Class Role: Damage
Weapon: Sniper Rifle, Vibroknife
Armor: Medium
Resource: Energy

Mercenary

If the best defense is a good offense, the Mercenary's got the most intimidating defense in the galaxy; heavily modified blasters and deadly heat-seeking missiles make the Mercenary a mobile heavy weapons platform. There's no problem extra firepower can't solve, and no one with sense gets between a Mercenary and his or her target.

All Mercenaries learn how to fire two blasters at once, and can opt to learn the skills of a Bodyguard, using state-of-the-art medical technologies to heal and protect allies; acquire an Arsenal of advanced rockets to rapidly deal damage; and access Advanced Prototypes including fiery missiles and darts to reduce an enemy's survivability and regenerative capacity.

Class Role: Heal, Damage
Weapon: 2 Blaster Pistols
Armor: Heavy
Resource: Heat

Bounty Hunter
Powertech

A Powertech wears heavy armor like a second skin and never balks at field-testing new technology if it means greater protection and upgraded safeguards. The best in shielding, defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, getting up close and personal to enemies.

All Powertechs learn to use personal shield generators and can opt to acquire the skills of a Firebug, using flamethrower attacks and other abilities that do damage at short range and prevent an enemy from fleeing; apply Shield Tech, using a variety of devices to survive any attack and draw enemy fire; and access Advanced Prototypes including fiery missiles and darts to reduce an enemy's survivability and regenerative capacity.

Class Role: Tank, Damage
Weapon: Blaster Pistol
Armor: Heavy
Resource: Heat









-CrewSkills-
-Crafting-


-Gathering-


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